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base_level.tscn
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lose screen animation
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2026-04-14 15:10:14 -04:00 |
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death_animation.gd
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lose screen animation
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2026-04-14 15:10:14 -04:00 |
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death_animation.gd.uid
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lose screen animation
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2026-04-14 15:10:14 -04:00 |
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enemy_entry.gd
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add weights and cost to enemy spawner
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2026-03-19 02:19:14 -04:00 |
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enemy_entry.gd.uid
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add weights and cost to enemy spawner
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2026-03-19 02:19:14 -04:00 |
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enemy_spawner.gd
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enemies no longer spawn on screen
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2026-04-13 22:24:45 -04:00 |
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enemy_spawner.gd.uid
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level + enemy spawner refactor
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2026-03-04 01:42:11 -05:00 |
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floor_gen.gd
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level pt1
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2026-03-02 23:23:21 -05:00 |
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floor_gen.gd.uid
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level pt1
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2026-03-02 23:23:21 -05:00 |
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greyscale.gdshader
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lose screen animation
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2026-04-14 15:10:14 -04:00 |
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greyscale.gdshader.uid
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lose screen animation
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2026-04-14 15:10:14 -04:00 |
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level.gd
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rebind debug menu; fix: start sequence doesn't happen if level.active == true
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2026-04-16 21:53:17 -04:00 |
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level.gd.uid
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title screen
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2026-03-04 14:52:35 -05:00 |
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level_0.tscn
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building destruction particles
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2026-04-15 01:14:14 -04:00 |
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results_screen.gd
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lose screen animation
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2026-04-14 15:10:14 -04:00 |
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results_screen.gd.uid
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restart screen
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2026-03-04 16:23:09 -05:00 |
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rrt-map.png
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level pt1
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2026-03-02 23:23:21 -05:00 |
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rrt-map.png.import
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level pt1
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2026-03-02 23:23:21 -05:00 |
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rrt-map.png~
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level pt1
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2026-03-02 23:23:21 -05:00 |
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timescale_node.gd
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police siren and engine sfx
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2026-04-16 02:52:45 -04:00 |
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timescale_node.gd.uid
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lose screen animation
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2026-04-14 15:10:14 -04:00 |
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trees.gd
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level + enemy spawner refactor
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2026-03-04 01:42:11 -05:00 |
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trees.gd.uid
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level + enemy spawner refactor
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2026-03-04 01:42:11 -05:00 |
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tutorial_label.gd
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rest of milestone 4
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2026-04-11 11:00:33 -04:00 |
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tutorial_label.gd.uid
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rest of milestone 4
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2026-04-11 11:00:33 -04:00 |
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water.tres
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rest of milestone 4
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2026-04-11 11:00:33 -04:00 |