road-rage-tank/levels
2026-04-16 21:53:17 -04:00
..
base_level.tscn lose screen animation 2026-04-14 15:10:14 -04:00
death_animation.gd lose screen animation 2026-04-14 15:10:14 -04:00
death_animation.gd.uid lose screen animation 2026-04-14 15:10:14 -04:00
enemy_entry.gd add weights and cost to enemy spawner 2026-03-19 02:19:14 -04:00
enemy_entry.gd.uid add weights and cost to enemy spawner 2026-03-19 02:19:14 -04:00
enemy_spawner.gd enemies no longer spawn on screen 2026-04-13 22:24:45 -04:00
enemy_spawner.gd.uid level + enemy spawner refactor 2026-03-04 01:42:11 -05:00
floor_gen.gd level pt1 2026-03-02 23:23:21 -05:00
floor_gen.gd.uid level pt1 2026-03-02 23:23:21 -05:00
greyscale.gdshader lose screen animation 2026-04-14 15:10:14 -04:00
greyscale.gdshader.uid lose screen animation 2026-04-14 15:10:14 -04:00
level.gd rebind debug menu; fix: start sequence doesn't happen if level.active == true 2026-04-16 21:53:17 -04:00
level.gd.uid title screen 2026-03-04 14:52:35 -05:00
level_0.tscn building destruction particles 2026-04-15 01:14:14 -04:00
results_screen.gd lose screen animation 2026-04-14 15:10:14 -04:00
results_screen.gd.uid restart screen 2026-03-04 16:23:09 -05:00
rrt-map.png level pt1 2026-03-02 23:23:21 -05:00
rrt-map.png.import level pt1 2026-03-02 23:23:21 -05:00
rrt-map.png~ level pt1 2026-03-02 23:23:21 -05:00
timescale_node.gd police siren and engine sfx 2026-04-16 02:52:45 -04:00
timescale_node.gd.uid lose screen animation 2026-04-14 15:10:14 -04:00
trees.gd level + enemy spawner refactor 2026-03-04 01:42:11 -05:00
trees.gd.uid level + enemy spawner refactor 2026-03-04 01:42:11 -05:00
tutorial_label.gd rest of milestone 4 2026-04-11 11:00:33 -04:00
tutorial_label.gd.uid rest of milestone 4 2026-04-11 11:00:33 -04:00
water.tres rest of milestone 4 2026-04-11 11:00:33 -04:00