restart screen
uncoupled title screen and level0
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parent
d464e0499b
commit
d17b16ad5b
8 changed files with 94 additions and 7 deletions
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@ -23,3 +23,8 @@ static func is_active() -> bool:
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func _ready() -> void:
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level = self
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func _on_player_died() -> void:
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active = false
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%ResultsScreen.show()
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8
levels/results_screen.gd
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8
levels/results_screen.gd
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@ -0,0 +1,8 @@
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extends CanvasLayer
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func _on_restart_pressed() -> void:
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get_tree().reload_current_scene()
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func _on_quit_pressed() -> void:
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get_tree().quit()
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1
levels/results_screen.gd.uid
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1
levels/results_screen.gd.uid
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@ -0,0 +1 @@
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uid://da57frm5l63c8
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@ -1,6 +1,8 @@
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class_name Player
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extends CharacterBody3D
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signal died
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enum State {
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NORMAL,
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DASHING,
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@ -116,7 +118,7 @@ func _process_cam_shake(delta: float) -> void:
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camera_transform.basis.x * x + \
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camera_transform.basis.y * y
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%Camera3D.position += v * .5
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%Camera3D.position += v * .75
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func _process(delta: float) -> void:
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if not Level.is_active(): return
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@ -146,5 +148,4 @@ func damage(damager: Node3D) -> void:
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shake_duration = .25
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if health == 0:
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pass
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get_tree().reload_current_scene()
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died.emit()
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@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="Road Rage Tank"
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run/main_scene="uid://6t6382ugkyft"
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run/main_scene="uid://c04ppsrjrkxb6"
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config/features=PackedStringArray("4.6")
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config/icon="res://icon.svg"
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@ -20,6 +20,10 @@ config/icon="res://icon.svg"
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SignalBus="*uid://cj4jk5xvv2n3l"
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DebugMenu="*uid://bm0f0u35a8t7h"
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[display]
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window/stretch/mode="canvas_items"
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[editor_plugins]
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enabled=PackedStringArray()
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@ -1,8 +1,14 @@
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extends Control
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func _ready() -> void:
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var level_scene: PackedScene = load("res://levels/level_0.tscn")
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var level: Level = level_scene.instantiate()
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level.active = false
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get_tree().current_scene.add_sibling.call_deferred(level)
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func _on_play_pressed() -> void:
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Level.start_game()
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get_tree().current_scene = Level.level
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queue_free()
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func _on_quit_pressed() -> void:
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