16 lines
395 B
GDScript
16 lines
395 B
GDScript
extends Control
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func _ready() -> void:
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var level_scene: PackedScene = load("res://levels/level_0.tscn")
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var level: Level = level_scene.instantiate()
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level.active = false
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get_tree().current_scene.add_sibling.call_deferred(level)
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func _on_play_pressed() -> void:
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Level.start_game()
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get_tree().current_scene = Level.level
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queue_free()
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func _on_quit_pressed() -> void:
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get_tree().quit()
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