rebind debug menu; fix: start sequence doesn't happen if level.active == true
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parent
5d15de631a
commit
e57db65b33
2 changed files with 4 additions and 1 deletions
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@ -25,6 +25,9 @@ func _ready() -> void:
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%ResultsScreen.hide()
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%ResultsScreen.hide()
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level = self
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level = self
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if active:
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start_game()
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func _on_player_died() -> void:
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func _on_player_died() -> void:
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active = false
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active = false
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%DeathAnimation.play(&"death")
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%DeathAnimation.play(&"death")
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@ -73,7 +73,7 @@ dash={
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}
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}
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debug_menu={
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debug_menu={
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"deadzone": 0.2,
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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sharpshooter={
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sharpshooter={
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