diff --git a/levels/level.gd b/levels/level.gd index 68d59dd..688dc21 100644 --- a/levels/level.gd +++ b/levels/level.gd @@ -25,6 +25,9 @@ func _ready() -> void: %ResultsScreen.hide() level = self + if active: + start_game() + func _on_player_died() -> void: active = false %DeathAnimation.play(&"death") diff --git a/project.godot b/project.godot index 3467af7..0f7e71a 100644 --- a/project.godot +++ b/project.godot @@ -73,7 +73,7 @@ dash={ } debug_menu={ "deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"location":0,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"location":0,"echo":false,"script":null) ] } sharpshooter={