rebind debug menu; fix: start sequence doesn't happen if level.active == true
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2 changed files with 4 additions and 1 deletions
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@ -25,6 +25,9 @@ func _ready() -> void:
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%ResultsScreen.hide()
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level = self
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if active:
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start_game()
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func _on_player_died() -> void:
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active = false
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%DeathAnimation.play(&"death")
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