road-rage-tank/world/building/building.gd

20 lines
414 B
GDScript

class_name Building
extends CollisionObject3D
var health := 10.
func _ready() -> void:
scale.y = randf_range(.5, 1.25)
func hit(_proj: PlayerProjectile, damage: float) -> bool:
health -= damage
if health <= 0.:
print("boom!")
SignalBus.building_destroyed.emit(self)
collision_layer = 1 # World collision only
%Mesh.hide()
%DestroyedMesh.show()
%GPUParticles3D.preprocess = randf()
return true