42 lines
No EOL
2.5 KiB
XML
42 lines
No EOL
2.5 KiB
XML
<?xml version="1.0"?>
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<materialx version="1.38" fileprefix="./">
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<standard_surface xpos="6.159420" name="Wood067_1K_JPG_StandardSurface" type="surfaceshader" ypos="-1.879310">
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<input value="0" name="specular" type="float" />
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<input value="1" name="coat" type="float" />
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<input value="1, 1, 1" name="coat_color" type="color3" />
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<input value="1" name="base" type="float" />
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<input name="base_color" nodename="Wood067_1K_JPG_Color" type="color3" />
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<input name="normal" nodename="normalmap" type="vector3" />
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<input name="coat_normal" nodename="normalmap" type="vector3" />
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<input name="specular_roughness" nodename="Wood067_1K_JPG_Roughness" type="float" />
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<input name="coat_roughness" nodename="Wood067_1K_JPG_Roughness" type="float" />
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</standard_surface>
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<surfacematerial xpos="8.695652" name="Wood067_1K_JPG" type="material" ypos="0.000000">
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<input name="surfaceshader" nodename="Wood067_1K_JPG_StandardSurface" type="surfaceshader" />
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<input name="displacementshader" nodename="displacement" type="displacementshader" />
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</surfacematerial>
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<tiledimage xpos="3.623188" name="Wood067_1K_JPG_Color" type="color3" ypos="-3.103448">
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<input value="Wood067_1K-JPG_Color.jpg" colorspace="srgb_texture" name="file" type="filename" />
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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</tiledimage>
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<tiledimage xpos="3.623188" name="Wood067_1K_JPG_Displacement" type="float" ypos="5.163793">
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<input value="Wood067_1K-JPG_Displacement.jpg" name="file" type="filename" />
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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</tiledimage>
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<displacement xpos="6.159420" name="displacement" type="displacementshader" ypos="1.879310">
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<input name="displacement" nodename="Wood067_1K_JPG_Displacement" type="float" />
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<input value="1.0" name="scale" type="float" />
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</displacement>
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<tiledimage xpos="1.086957" name="Wood067_1K_JPG_NormalGL" type="vector3" ypos="0.879310">
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<input value="Wood067_1K-JPG_NormalGL.jpg" name="file" type="filename" />
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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</tiledimage>
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<normalmap xpos="3.623188" name="normalmap" type="vector3" ypos="3.586207">
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<input name="in" nodename="Wood067_1K_JPG_NormalGL" type="vector3" />
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<input value="1.0" name="scale" type="float" />
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</normalmap>
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<tiledimage xpos="3.623188" name="Wood067_1K_JPG_Roughness" type="float" ypos="-0.413793">
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<input value="Wood067_1K-JPG_Roughness.jpg" name="file" type="filename" />
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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</tiledimage>
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</materialx> |