14 lines
576 B
GDScript
14 lines
576 B
GDScript
extends Control
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const SCENE_PATH := "res://levels/level_0.tscn"
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func _ready() -> void:
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assert(ResourceLoader.load_threaded_request(SCENE_PATH, "", true) == OK)
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# await get_tree().process_frame
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# ResourceLoader.load_threaded_get("res://levels/level_0.tscn")
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# get_tree().change_scene_to_file("res://ui/title_screen/title_screen.tscn")
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func _process(_delta: float) -> void:
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if ResourceLoader.load_threaded_get_status(SCENE_PATH) == ResourceLoader.THREAD_LOAD_LOADED:
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print("changing scene")
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get_tree().change_scene_to_file("res://ui/title_screen/title_screen.tscn")
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