21 lines
1.1 KiB
GDScript
21 lines
1.1 KiB
GDScript
@tool
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extends EditorPlugin
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# WORKER_COUNT determines how many threads are in the worker pool used by the VoronoiWorker.
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# I don't really want to make this configurable right now, but if you're seeing this, you can change
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# this number to whatever you want for varying performance needs. :)
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var WORKER_COUNT := 8
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func _enter_tree():
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add_custom_type("VoronoiShatter", "Node3D", preload("res://addons/voronoishatter/tools/voronoishatter.gd"), preload("res://addons/voronoishatter/tools/voronoishatter.svg"))
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add_custom_type("VoronoiCollection", "Node3D", preload("res://addons/voronoishatter/tools/voronoicollection.gd"), preload("res://addons/voronoishatter/tools/voronoicollection.svg"))
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var voronoi_generator = VoronoiGenerator.new()
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Engine.register_singleton("EditorVoronoiGenerator", voronoi_generator)
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func _exit_tree():
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remove_custom_type("VoronoiShatter")
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remove_custom_type("VoronoiCollection")
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var voronoi_generator = Engine.get_singleton("EditorVoronoiGenerator") as VoronoiGenerator
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voronoi_generator.queue_free()
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Engine.unregister_singleton("EditorVoronoiGenerator")
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