road-rage-tank/enemies/police_car/police_car.gd

44 lines
997 B
GDScript

class_name PoliceCar
extends CharacterBody3D
const FRAME_IDXS := 10
@export var dot_curve: Curve
var health := 10.
var frame_idx := 0
func _ready() -> void:
frame_idx = randi() % FRAME_IDXS
func _update_nav_agent() -> void:
%NavAgent.target_position = Player.instance.global_position
var frame_count := 0
func _process(delta: float) -> void:
frame_count = (frame_count + 1) % FRAME_IDXS
if frame_count == frame_idx:
_update_nav_agent()
var dir := global_position.direction_to(%NavAgent.get_next_path_position())
dir.y = 0
var dot_power := dot_curve.sample(dir.dot(velocity.normalized()))
velocity += dir * 8. * delta * dot_power
velocity = velocity.limit_length(8.)
move_and_slide()
rotation.y = Vector2(velocity.x, -velocity.z).angle()
position.y = 0.01
func hit(_proj: PlayerProjectile, damage: float) -> bool:
health -= damage
if health <= 0:
queue_free()
return true
func _on_hurtbox_body_entered(body: Node3D) -> void:
if body is Player:
body.damage(self)