road-rage-tank/world/building/building.gd

15 lines
325 B
GDScript

class_name Building
extends CollisionObject3D
func _ready() -> void:
scale.y = randf_range(.5, 1.25)
func hit(_proj: PlayerProjectile) -> void:
print("boom!")
SignalBus.building_destroyed.emit(self)
collision_layer = 1 # World collision only
%Mesh.hide()
%DestroyedMesh.show()
%GPUParticles3D.preprocess = randf()