shader_type canvas_item; void fragment() { float dist_from_edge_x = .5 - abs(UV.x - .5); float dist_from_edge_y = .5 - abs(UV.y - .5); // dist_from_edge in pixels float dfe_xpx = dist_from_edge_x * 100.; float dfe_ypx = dist_from_edge_y * 40.; float dfe_px = min(dfe_xpx, dfe_ypx); COLOR.a *= dfe_px < 7.5 ? 1. : 0.; }