[gd_resource type="VisualShader" format=3 uid="uid://ce0fh3hbwns1o"] [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_vfa0w"] output_port_for_preview = 0 default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 [sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_40p0t"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_ydsg3"] input_name = "time" [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_rugcv"] parameter_name = "noise_speed" default_value_enabled = true default_value = 0.1 [sub_resource type="FastNoiseLite" id="FastNoiseLite_xv8ox"] noise_type = 2 seed = 1 fractal_type = 0 cellular_distance_function = 1 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_niu1b"] noise = SubResource("FastNoiseLite_xv8ox") seamless = true [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_kn44e"] texture = SubResource("NoiseTexture2D_niu1b") [sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_7t114"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_5nm68"] input_name = "time" [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_76t3a"] default_input_values = [0, 0.0, 1, -1.0] operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_bv2v8"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_votsa"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(1.25, 1.25, 1.25, 1.25)] op_type = 2 operator = 5 [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_hbpij"] parameter_name = "base_color" default_value_enabled = true default_value = Color(0.11599999, 0.348, 0.58, 1) [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_vfa0w"] constant = 0.85 [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_40p0t"] constant = 1.0 [sub_resource type="VisualShaderNodeProximityFade" id="VisualShaderNodeProximityFade_ydsg3"] [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_rugcv"] function = 31 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_xv8ox"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 [sub_resource type="FastNoiseLite" id="FastNoiseLite_vfa0w"] frequency = 0.0094 fractal_type = 0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_40p0t"] noise = SubResource("FastNoiseLite_vfa0w") seamless = true [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ydsg3"] texture = SubResource("NoiseTexture2D_40p0t") [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_rugcv"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 operator = 2 [sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_xv8ox"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_niu1b"] input_name = "time" [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_7t114"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0.5, 0.5, 0.5, 0)] op_type = 2 operator = 7 [sub_resource type="FastNoiseLite" id="FastNoiseLite_pxsf5"] noise_type = 0 fractal_octaves = 3 cellular_distance_function = 1 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_q0wtq"] width = 2048 height = 2048 noise = SubResource("FastNoiseLite_pxsf5") seamless = true [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_7lmap"] texture = SubResource("NoiseTexture2D_q0wtq") [sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_v3i1f"] default_input_values = [0, 0.0, 1, 0.0, 2, 0.0, 3, 1.0] op_type = 2 [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_s26er"] parameter_name = "noise_intensity" default_value_enabled = true default_value = 2.0 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_5odse"] output_port_for_preview = 0 default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 operator = 2 [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_niu1b"] parameter_name = "displacement" default_value_enabled = true default_value = 0.1 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_kn44e"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 operator = 2 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_2t1pr"] operator = 2 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_7t114"] input_name = "time" [sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_5nm68"] [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_76t3a"] constant = 0.01 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bv2v8"] width = 2048 height = 2048 noise = SubResource("FastNoiseLite_pxsf5") seamless = true [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_votsa"] texture = SubResource("NoiseTexture2D_bv2v8") [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_hbpij"] input_name = "vertex" [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_pxsf5"] input_name = "normal" [sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_q0wtq"] default_input_values = [0, Vector4(0, 0, 0, 0), 1, Vector4(1, 1, 1, 1), 2, Vector4(0, 0, 0, 0)] op_type = 3 [resource] nodes/vertex/0/position = Vector2(760, 160) nodes/vertex/2/node = SubResource("VisualShaderNodeInput_7t114") nodes/vertex/2/position = Vector2(-900, 400) nodes/vertex/3/node = SubResource("VisualShaderNodeUVFunc_5nm68") nodes/vertex/3/position = Vector2(-340, 280) nodes/vertex/4/node = SubResource("VisualShaderNodeFloatConstant_76t3a") nodes/vertex/4/position = Vector2(-900, 520) nodes/vertex/5/node = SubResource("VisualShaderNodeTexture_votsa") nodes/vertex/5/position = Vector2(-60, 320) nodes/vertex/6/node = SubResource("VisualShaderNodeInput_hbpij") nodes/vertex/6/position = Vector2(-140, 940) nodes/vertex/7/node = SubResource("VisualShaderNodeInput_pxsf5") nodes/vertex/7/position = Vector2(-560, 720) nodes/vertex/8/node = SubResource("VisualShaderNodeMultiplyAdd_q0wtq") nodes/vertex/8/position = Vector2(220, 400) nodes/vertex/10/node = SubResource("VisualShaderNodeFloatParameter_niu1b") nodes/vertex/10/position = Vector2(-580, 840) nodes/vertex/11/node = SubResource("VisualShaderNodeVectorOp_kn44e") nodes/vertex/11/position = Vector2(-180, 640) nodes/vertex/12/node = SubResource("VisualShaderNodeFloatOp_2t1pr") nodes/vertex/12/position = Vector2(-600, 360) nodes/vertex/connections = PackedInt32Array(3, 0, 5, 0, 6, 0, 8, 2, 8, 0, 0, 0, 7, 0, 11, 0, 11, 0, 8, 1, 10, 0, 11, 1, 5, 0, 8, 0, 2, 0, 12, 0, 12, 0, 3, 2, 4, 0, 12, 1) nodes/fragment/0/position = Vector2(780, 200) nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_hbpij") nodes/fragment/2/position = Vector2(-420, 140) nodes/fragment/4/node = SubResource("VisualShaderNodeTexture_7lmap") nodes/fragment/4/position = Vector2(-980, 700) nodes/fragment/7/node = SubResource("VisualShaderNodeVectorCompose_v3i1f") nodes/fragment/7/position = Vector2(-680, 440) nodes/fragment/8/node = SubResource("VisualShaderNodeFloatParameter_s26er") nodes/fragment/8/position = Vector2(-940, 440) nodes/fragment/9/node = SubResource("VisualShaderNodeVectorOp_5odse") nodes/fragment/9/position = Vector2(-280, 500) nodes/fragment/10/node = SubResource("VisualShaderNodeVectorOp_vfa0w") nodes/fragment/10/position = Vector2(0, 220) nodes/fragment/11/node = SubResource("VisualShaderNodeUVFunc_40p0t") nodes/fragment/11/position = Vector2(-1300, 820) nodes/fragment/12/node = SubResource("VisualShaderNodeInput_ydsg3") nodes/fragment/12/position = Vector2(-1620, 1060) nodes/fragment/13/node = SubResource("VisualShaderNodeFloatParameter_rugcv") nodes/fragment/13/position = Vector2(-2280, 880) nodes/fragment/14/node = SubResource("VisualShaderNodeTexture_kn44e") nodes/fragment/14/position = Vector2(-960, 1120) nodes/fragment/15/node = SubResource("VisualShaderNodeUVFunc_7t114") nodes/fragment/15/position = Vector2(-1280, 1240) nodes/fragment/16/node = SubResource("VisualShaderNodeInput_5nm68") nodes/fragment/16/position = Vector2(-1700, 1420) nodes/fragment/17/node = SubResource("VisualShaderNodeFloatOp_76t3a") nodes/fragment/17/position = Vector2(-1520, 1200) nodes/fragment/18/node = SubResource("VisualShaderNodeVectorOp_bv2v8") nodes/fragment/18/position = Vector2(-720, 740) nodes/fragment/19/node = SubResource("VisualShaderNodeVectorOp_votsa") nodes/fragment/19/position = Vector2(-500, 720) nodes/fragment/20/node = SubResource("VisualShaderNodeFloatConstant_vfa0w") nodes/fragment/20/position = Vector2(400, 440) nodes/fragment/21/node = SubResource("VisualShaderNodeFloatConstant_40p0t") nodes/fragment/21/position = Vector2(380, 560) nodes/fragment/22/node = SubResource("VisualShaderNodeProximityFade_ydsg3") nodes/fragment/22/position = Vector2(-380, 20) nodes/fragment/23/node = SubResource("VisualShaderNodeFloatFunc_rugcv") nodes/fragment/23/position = Vector2(-100, 40) nodes/fragment/24/node = SubResource("VisualShaderNodeVectorOp_xv8ox") nodes/fragment/24/position = Vector2(500, 120) nodes/fragment/25/node = SubResource("VisualShaderNodeTexture_ydsg3") nodes/fragment/25/position = Vector2(-220, -280) nodes/fragment/26/node = SubResource("VisualShaderNodeVectorOp_rugcv") nodes/fragment/26/position = Vector2(220, 0) nodes/fragment/27/node = SubResource("VisualShaderNodeUVFunc_xv8ox") nodes/fragment/27/position = Vector2(-500, -240) nodes/fragment/28/node = SubResource("VisualShaderNodeInput_niu1b") nodes/fragment/28/position = Vector2(-880, -60) nodes/fragment/29/node = SubResource("VisualShaderNodeVectorOp_7t114") nodes/fragment/29/position = Vector2(-20, -180) nodes/fragment/connections = PackedInt32Array(8, 0, 7, 0, 8, 0, 7, 1, 8, 0, 7, 2, 7, 0, 9, 0, 2, 0, 10, 0, 9, 0, 10, 1, 11, 0, 4, 0, 12, 0, 11, 2, 13, 0, 11, 1, 15, 0, 14, 0, 16, 0, 15, 2, 13, 0, 17, 0, 17, 0, 15, 1, 14, 0, 18, 1, 4, 0, 18, 0, 18, 0, 19, 0, 19, 0, 9, 1, 20, 0, 0, 1, 21, 0, 0, 3, 22, 0, 23, 0, 24, 0, 0, 0, 10, 0, 24, 1, 23, 0, 26, 1, 26, 0, 24, 0, 28, 0, 27, 2, 27, 0, 25, 0, 13, 0, 27, 1, 25, 0, 29, 0, 29, 0, 26, 0, 23, 0, 24, 0)