@tool extends EditorPlugin # WORKER_COUNT determines how many threads are in the worker pool used by the VoronoiWorker. # I don't really want to make this configurable right now, but if you're seeing this, you can change # this number to whatever you want for varying performance needs. :) var WORKER_COUNT := 8 func _enter_tree(): add_custom_type("VoronoiShatter", "Node3D", preload("res://addons/voronoishatter/tools/voronoishatter.gd"), preload("res://addons/voronoishatter/tools/voronoishatter.svg")) add_custom_type("VoronoiCollection", "Node3D", preload("res://addons/voronoishatter/tools/voronoicollection.gd"), preload("res://addons/voronoishatter/tools/voronoicollection.svg")) var voronoi_generator = VoronoiGenerator.new() Engine.register_singleton("EditorVoronoiGenerator", voronoi_generator) func _exit_tree(): remove_custom_type("VoronoiShatter") remove_custom_type("VoronoiCollection") var voronoi_generator = Engine.get_singleton("EditorVoronoiGenerator") as VoronoiGenerator voronoi_generator.queue_free() Engine.unregister_singleton("EditorVoronoiGenerator")