## A simple wrapper node that contains the fractured meshes generated from a VoronoiShatter node. @tool extends Node3D class_name VoronoiCollection @export_tool_button("Create Rigid Bodies", "RigidBody3D") var create_rigid_bodies_callback = create_rigid_bodies func create_rigid_bodies(): for child in get_children(): if is_instance_of(child, MeshInstance3D): var mesh_instance: MeshInstance3D = child as MeshInstance3D mesh_instance.create_convex_collision(true, true) for maybe_static in mesh_instance.get_children(): if is_instance_of(maybe_static, StaticBody3D): var static_body: StaticBody3D = maybe_static var rigid_body = RigidBody3D.new() rigid_body.name = "Rigid_" + mesh_instance.name static_body.replace_by(rigid_body) rigid_body.reparent(self) mesh_instance.reparent(rigid_body) mesh_instance.scale = rigid_body.scale rigid_body.scale = Vector3.ONE