extends Control func _ready() -> void: var level_scene: PackedScene = load("res://levels/level_0.tscn") var level: Level = level_scene.instantiate() level.active = false get_tree().current_scene.add_sibling.call_deferred(level) func _on_play_pressed() -> void: Level.start_game() get_tree().current_scene = Level.level queue_free() func _on_quit_pressed() -> void: get_tree().quit()