extends CanvasLayer var high_speed_hack := false var zoomed_out := false func _ready() -> void: hide() func _process(_delta: float) -> void: if Input.is_action_just_pressed("debug_menu"): visible = not visible func _on_high_speed_button_pressed() -> void: high_speed_hack = not high_speed_hack func _on_toggle_zoom_button_pressed() -> void: zoomed_out = not zoomed_out func _on_suicide_button_pressed() -> void: Player.instance.damage(null, Player.instance.health)