extends Control const SCENE_PATH := "res://levels/level_0.tscn" func _ready() -> void: assert(ResourceLoader.load_threaded_request(SCENE_PATH, "", true) == OK) # await get_tree().process_frame # ResourceLoader.load_threaded_get("res://levels/level_0.tscn") # get_tree().change_scene_to_file("res://ui/title_screen/title_screen.tscn") func _process(_delta: float) -> void: if ResourceLoader.load_threaded_get_status(SCENE_PATH) == ResourceLoader.THREAD_LOAD_LOADED: print("changing scene") get_tree().change_scene_to_file("res://ui/title_screen/title_screen.tscn")