add shake when buildings take damage
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2 changed files with 20 additions and 0 deletions
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@ -2,6 +2,8 @@
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[ext_resource type="Script" uid="uid://bnr37lfj76u7n" path="res://world/building/building.gd" id="1_5j34s"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_d2kbb"]
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[sub_resource type="BoxMesh" id="BoxMesh_rqn35"]
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size = Vector3(3, 5, 3)
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@ -48,6 +50,7 @@ material = SubResource("StandardMaterial3D_2vvqs")
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collision_layer = 5
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collision_mask = 0
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script = ExtResource("1_5j34s")
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shake_noise = SubResource("FastNoiseLite_d2kbb")
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[node name="Mesh" type="MeshInstance3D" parent="." unique_id=1919101154]
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unique_name_in_owner = true
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