lose screen animation

This commit is contained in:
Michael Campbell 2026-04-14 15:10:14 -04:00
parent 1d0032b587
commit dba09165e8
9 changed files with 151 additions and 2 deletions

15
levels/greyscale.gdshader Normal file
View file

@ -0,0 +1,15 @@
shader_type canvas_item;
uniform float effect_amount: hint_range(0, 1) = 0.0;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
void fragment() {
vec4 c = texture(screen_texture, SCREEN_UV);
float y = 0.2126 * c.r + 0.7152 * c.g + 0.0722 * c.b;
COLOR.rgb = mix(c.rgb, vec3(y), effect_amount);
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}