police siren and engine sfx
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parent
7d4a6938dc
commit
d93aa1e31a
17 changed files with 165 additions and 4 deletions
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@ -58,6 +58,9 @@ func _init() -> void:
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func _ready() -> void:
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health = health
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await get_tree().process_frame
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Level.level.level_started.connect(func(): %EngineSFX.play())
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func _process_stamina(delta: float) -> void:
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stamina = move_toward(stamina, 1., delta * 0.2)
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%StaminaBar.value = stamina
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@ -133,6 +136,10 @@ func _process_cam_shake(delta: float) -> void:
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%Camera3D.position += v * 1.5
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func _process_engine_sfx() -> void:
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var speed := velocity.length()
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%EngineSFX.pitch_scale = clampf(remap(speed, 0, MOVE_SPEED, 1., 1.25), 1., 1.5)
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func _process(delta: float) -> void:
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if not Level.is_active(): return
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match state:
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@ -146,6 +153,7 @@ func _process(delta: float) -> void:
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_process_shoot(delta)
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_process_cam_shake(delta)
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_process_stamina(delta)
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_process_engine_sfx()
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damage_clock -= delta
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@ -174,9 +182,10 @@ func _process(delta: float) -> void:
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func damage(damager: Node3D) -> void:
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if health <= 0: return
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if state == State.DASHING:
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damager.queue_free()
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damager.kill()
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else:
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if damage_clock <= 0.:
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%CrashSFX.play()
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health -= 1
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damage_clock = 3
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shake_duration = .25
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