police siren and engine sfx
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parent
7d4a6938dc
commit
d93aa1e31a
17 changed files with 165 additions and 4 deletions
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@ -56,13 +56,31 @@ func _process(delta: float) -> void:
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move_and_slide()
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func kill() -> void:
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queue_free()
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var siren: AudioStreamPlayer3D = %Siren
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siren.reparent(get_tree().current_scene)
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var t := siren.create_tween()
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if randf() < .25:
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t.tween_property(siren, "pitch_scale", .25, .5)
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t.tween_property(siren, "pitch_scale", .35, .25)
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t.tween_property(siren, "pitch_scale", .0, .25)
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else:
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t.tween_property(siren, "pitch_scale", .0, .5)
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t.finished.connect(siren.queue_free)
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SignalBus.enemy_destroyed.emit()
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func hit(proj: Node3D, damage: float) -> bool:
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if invulnerable: return true
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health -= damage
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if health <= 0:
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queue_free()
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SignalBus.enemy_destroyed.emit()
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kill()
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else:
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if proj is PlayerProjectile:
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knockback = proj.velocity * 2. * knockback_mul * proj.knockback_mul
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