restart screen
uncoupled title screen and level0
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commit
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8 changed files with 94 additions and 7 deletions
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@ -23,3 +23,8 @@ static func is_active() -> bool:
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func _ready() -> void:
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level = self
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func _on_player_died() -> void:
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active = false
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%ResultsScreen.show()
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8
levels/results_screen.gd
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8
levels/results_screen.gd
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@ -0,0 +1,8 @@
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extends CanvasLayer
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func _on_restart_pressed() -> void:
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get_tree().reload_current_scene()
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func _on_quit_pressed() -> void:
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get_tree().quit()
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1
levels/results_screen.gd.uid
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1
levels/results_screen.gd.uid
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@ -0,0 +1 @@
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uid://da57frm5l63c8
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