knockback; base enemy scene; police van

This commit is contained in:
Michael Campbell 2026-03-18 16:14:34 -04:00
parent 370eb54163
commit d0bfe8d1be
13 changed files with 218 additions and 111 deletions

View file

@ -2,9 +2,8 @@ extends Area3D
func _on_collision(node: Node3D):
if node.has_method("hit"):
node.hit(null, INF)
node.hit(self, INF)
func _ready() -> void:
body_entered.connect(_on_collision)
area_entered.connect(_on_collision)

View file

@ -8,6 +8,7 @@ func fire(aim_angle: float) -> void:
player_projectile.damage = 4
player_projectile.can_hit_weak_points = false
player_projectile.global_position = global_position + Vector3.UP * 0.5
player_projectile.knockback_mul = 0.25
get_tree().current_scene.add_child(player_projectile)
fire_clock = 60. / fire_rate

View file

@ -11,6 +11,7 @@ var health: int = 1:
queue_free()
var damage := 10.
var can_hit_weak_points := true
var knockback_mul := 1.
func _on_collision(node: Node3D):
if node.has_method("hit"):