knockback; base enemy scene; police van

This commit is contained in:
Michael Campbell 2026-03-18 16:14:34 -04:00
parent 370eb54163
commit d0bfe8d1be
13 changed files with 218 additions and 111 deletions

64
enemies/enemy.gd Normal file
View file

@ -0,0 +1,64 @@
class_name PoliceCar
extends CharacterBody3D
const FRAME_IDXS := 10
@export var dot_curve: Curve
@export var max_speed := 8.
@export var health := 10.
@export var knockback_mul := 1.
var frame_idx := 0
var frame_count := 0
var knockback := Vector3.ZERO
func exp_lerp(a: Variant, b: Variant, decay: float, dt: float) -> Variant:
return lerp(a, b, 1 - exp(-decay * dt))
func _ready() -> void:
frame_idx = randi() % FRAME_IDXS
func _update_nav_agent() -> void:
%NavAgent.target_position = Player.instance.global_position
func _process_movement(delta: float) -> void:
var dir := global_position.direction_to(%NavAgent.get_next_path_position())
dir.y = 0
var dot := dir.dot(velocity.normalized())
var dot_power := dot_curve.sample(dot)
velocity += dir * 8. * delta * dot_power
velocity = velocity.limit_length(max_speed)
func _process(delta: float) -> void:
frame_count = (frame_count + 1) % FRAME_IDXS
if frame_count == frame_idx:
_update_nav_agent()
if knockback.length() < 0.1:
_process_movement(delta)
rotation.y = Vector2(velocity.x, -velocity.z).angle()
position.y = 0.01
else:
velocity = knockback
knockback = exp_lerp(knockback, Vector3.ZERO, 15., delta)
move_and_slide()
func hit(proj: Node3D, damage: float) -> bool:
health -= damage
if health <= 0:
queue_free()
else:
if proj is PlayerProjectile:
knockback = proj.velocity * 2. * knockback_mul * proj.knockback_mul
return true
func _on_hurtbox_body_entered(body: Node3D) -> void:
if body is Player:
body.damage(self)