building destruction particles

This commit is contained in:
Michael Campbell 2026-04-15 01:14:14 -04:00
parent dba09165e8
commit afc0aab441
127 changed files with 27285 additions and 240 deletions

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<?xml version="1.0"?>
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<input value="1, 1, 1" name="coat_color" type="color3" />
<input value="1" name="base" type="float" />
<input name="base_color" nodename="Wood067_1K_JPG_Color" type="color3" />
<input name="normal" nodename="normalmap" type="vector3" />
<input name="coat_normal" nodename="normalmap" type="vector3" />
<input name="specular_roughness" nodename="Wood067_1K_JPG_Roughness" type="float" />
<input name="coat_roughness" nodename="Wood067_1K_JPG_Roughness" type="float" />
</standard_surface>
<surfacematerial xpos="8.695652" name="Wood067_1K_JPG" type="material" ypos="0.000000">
<input name="surfaceshader" nodename="Wood067_1K_JPG_StandardSurface" type="surfaceshader" />
<input name="displacementshader" nodename="displacement" type="displacementshader" />
</surfacematerial>
<tiledimage xpos="3.623188" name="Wood067_1K_JPG_Color" type="color3" ypos="-3.103448">
<input value="Wood067_1K-JPG_Color.jpg" colorspace="srgb_texture" name="file" type="filename" />
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
</tiledimage>
<tiledimage xpos="3.623188" name="Wood067_1K_JPG_Displacement" type="float" ypos="5.163793">
<input value="Wood067_1K-JPG_Displacement.jpg" name="file" type="filename" />
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
</tiledimage>
<displacement xpos="6.159420" name="displacement" type="displacementshader" ypos="1.879310">
<input name="displacement" nodename="Wood067_1K_JPG_Displacement" type="float" />
<input value="1.0" name="scale" type="float" />
</displacement>
<tiledimage xpos="1.086957" name="Wood067_1K_JPG_NormalGL" type="vector3" ypos="0.879310">
<input value="Wood067_1K-JPG_NormalGL.jpg" name="file" type="filename" />
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
</tiledimage>
<normalmap xpos="3.623188" name="normalmap" type="vector3" ypos="3.586207">
<input name="in" nodename="Wood067_1K_JPG_NormalGL" type="vector3" />
<input value="1.0" name="scale" type="float" />
</normalmap>
<tiledimage xpos="3.623188" name="Wood067_1K_JPG_Roughness" type="float" ypos="-0.413793">
<input value="Wood067_1K-JPG_Roughness.jpg" name="file" type="filename" />
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
</tiledimage>
</materialx>

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15
example/wood/wood.tres Normal file
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