building destruction particles
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127 changed files with 27285 additions and 240 deletions
47
example/gold/Metal034_1K-JPG.mtlx
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47
example/gold/Metal034_1K-JPG.mtlx
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<?xml version="1.0"?>
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<materialx version="1.38" fileprefix="./">
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<standard_surface xpos="6.159420" ypos="-1.879310" name="Metal034_1K_JPG_StandardSurface" type="surfaceshader">
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<input name="specular" value="0" type="float" />
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<input name="coat" value="1" type="float" />
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<input name="coat_color" value="1, 1, 1" type="color3" />
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<input name="base" value="1" type="float" />
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<input nodename="Metal034_1K_JPG_Color" name="base_color" type="color3" />
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<input nodename="Metal034_1K_JPG_Metalness" name="metalness" value="1" type="float" />
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<input nodename="normalmap" name="normal" type="vector3" />
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<input nodename="normalmap" name="coat_normal" type="vector3" />
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<input nodename="Metal034_1K_JPG_Roughness" name="specular_roughness" type="float" />
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<input nodename="Metal034_1K_JPG_Roughness" name="coat_roughness" type="float" />
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</standard_surface>
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<surfacematerial xpos="8.695652" ypos="0.000000" name="Metal034_1K_JPG" type="material">
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<input nodename="Metal034_1K_JPG_StandardSurface" name="surfaceshader" type="surfaceshader" />
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<input nodename="displacement" name="displacementshader" type="displacementshader" />
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</surfacematerial>
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<tiledimage xpos="3.623188" ypos="-3.103448" name="Metal034_1K_JPG_Color" type="color3">
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<input colorspace="srgb_texture" name="file" value="Metal034_1K-JPG_Color.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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<tiledimage xpos="3.623188" ypos="5.163793" name="Metal034_1K_JPG_Displacement" type="float">
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<input name="file" value="Metal034_1K-JPG_Displacement.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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<displacement xpos="6.159420" ypos="1.879310" name="displacement" type="displacementshader">
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<input nodename="Metal034_1K_JPG_Displacement" name="displacement" type="float" />
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<input name="scale" value="1.0" type="float" />
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</displacement>
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<tiledimage xpos="3.623188" ypos="-1.758621" name="Metal034_1K_JPG_Metalness" type="float">
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<input name="file" value="Metal034_1K-JPG_Metalness.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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<tiledimage xpos="1.086957" ypos="0.879310" name="Metal034_1K_JPG_NormalGL" type="vector3">
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<input name="file" value="Metal034_1K-JPG_NormalGL.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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<normalmap xpos="3.623188" ypos="3.586207" name="normalmap" type="vector3">
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<input nodename="Metal034_1K_JPG_NormalGL" name="in" type="vector3" />
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<input name="scale" value="1.0" type="float" />
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</normalmap>
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<tiledimage xpos="3.623188" ypos="-0.413793" name="Metal034_1K_JPG_Roughness" type="float">
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<input name="file" value="Metal034_1K-JPG_Roughness.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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</materialx>
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