building destruction particles
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dba09165e8
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127 changed files with 27285 additions and 240 deletions
47
example/gold/Metal034_1K-JPG.mtlx
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47
example/gold/Metal034_1K-JPG.mtlx
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<?xml version="1.0"?>
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<materialx version="1.38" fileprefix="./">
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<standard_surface xpos="6.159420" ypos="-1.879310" name="Metal034_1K_JPG_StandardSurface" type="surfaceshader">
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<input name="specular" value="0" type="float" />
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<input name="coat" value="1" type="float" />
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<input name="coat_color" value="1, 1, 1" type="color3" />
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<input name="base" value="1" type="float" />
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<input nodename="Metal034_1K_JPG_Color" name="base_color" type="color3" />
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<input nodename="Metal034_1K_JPG_Metalness" name="metalness" value="1" type="float" />
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<input nodename="normalmap" name="normal" type="vector3" />
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<input nodename="normalmap" name="coat_normal" type="vector3" />
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<input nodename="Metal034_1K_JPG_Roughness" name="specular_roughness" type="float" />
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<input nodename="Metal034_1K_JPG_Roughness" name="coat_roughness" type="float" />
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</standard_surface>
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<surfacematerial xpos="8.695652" ypos="0.000000" name="Metal034_1K_JPG" type="material">
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<input nodename="Metal034_1K_JPG_StandardSurface" name="surfaceshader" type="surfaceshader" />
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<input nodename="displacement" name="displacementshader" type="displacementshader" />
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</surfacematerial>
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<tiledimage xpos="3.623188" ypos="-3.103448" name="Metal034_1K_JPG_Color" type="color3">
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<input colorspace="srgb_texture" name="file" value="Metal034_1K-JPG_Color.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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<tiledimage xpos="3.623188" ypos="5.163793" name="Metal034_1K_JPG_Displacement" type="float">
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<input name="file" value="Metal034_1K-JPG_Displacement.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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<displacement xpos="6.159420" ypos="1.879310" name="displacement" type="displacementshader">
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<input nodename="Metal034_1K_JPG_Displacement" name="displacement" type="float" />
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<input name="scale" value="1.0" type="float" />
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</displacement>
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<tiledimage xpos="3.623188" ypos="-1.758621" name="Metal034_1K_JPG_Metalness" type="float">
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<input name="file" value="Metal034_1K-JPG_Metalness.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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<tiledimage xpos="1.086957" ypos="0.879310" name="Metal034_1K_JPG_NormalGL" type="vector3">
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<input name="file" value="Metal034_1K-JPG_NormalGL.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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<normalmap xpos="3.623188" ypos="3.586207" name="normalmap" type="vector3">
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<input nodename="Metal034_1K_JPG_NormalGL" name="in" type="vector3" />
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<input name="scale" value="1.0" type="float" />
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</normalmap>
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<tiledimage xpos="3.623188" ypos="-0.413793" name="Metal034_1K_JPG_Roughness" type="float">
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<input name="file" value="Metal034_1K-JPG_Roughness.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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</materialx>
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example/gold/Metal034_1K-JPG.usdc
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example/gold/Metal034_1K-JPG.usdc
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example/gold/Metal034_1K-JPG_Color.jpg
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example/gold/Metal034_1K-JPG_Color.jpg
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35
example/gold/Metal034_1K-JPG_Color.jpg.import
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example/gold/Metal034_1K-JPG_Color.jpg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://3d4panlm1p7q"
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path.s3tc="res://.godot/imported/Metal034_1K-JPG_Color.jpg-e030100c2f7c8cece04baac62f919bf7.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://example/gold/Metal034_1K-JPG_Color.jpg"
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dest_files=["res://.godot/imported/Metal034_1K-JPG_Color.jpg-e030100c2f7c8cece04baac62f919bf7.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
example/gold/Metal034_1K-JPG_Metalness.jpg
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example/gold/Metal034_1K-JPG_Metalness.jpg
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After Width: | Height: | Size: 4.2 KiB |
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example/gold/Metal034_1K-JPG_Metalness.jpg.import
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example/gold/Metal034_1K-JPG_Metalness.jpg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cwwf21fixce7d"
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path.s3tc="res://.godot/imported/Metal034_1K-JPG_Metalness.jpg-723069416aab5101995b5c315ac586ac.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://example/gold/Metal034_1K-JPG_Metalness.jpg"
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dest_files=["res://.godot/imported/Metal034_1K-JPG_Metalness.jpg-723069416aab5101995b5c315ac586ac.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
example/gold/Metal034_1K-JPG_NormalGL.jpg
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BIN
example/gold/Metal034_1K-JPG_NormalGL.jpg
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After Width: | Height: | Size: 334 KiB |
35
example/gold/Metal034_1K-JPG_NormalGL.jpg.import
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example/gold/Metal034_1K-JPG_NormalGL.jpg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cygokodsnexfd"
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path.s3tc="res://.godot/imported/Metal034_1K-JPG_NormalGL.jpg-0cb245ddeccb36b34676853c0843ba13.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://example/gold/Metal034_1K-JPG_NormalGL.jpg"
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dest_files=["res://.godot/imported/Metal034_1K-JPG_NormalGL.jpg-0cb245ddeccb36b34676853c0843ba13.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://example/gold/Metal034_1K-JPG_NormalGL.jpg"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
example/gold/Metal034_1K-JPG_Roughness.jpg
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BIN
example/gold/Metal034_1K-JPG_Roughness.jpg
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After Width: | Height: | Size: 178 KiB |
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example/gold/Metal034_1K-JPG_Roughness.jpg.import
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example/gold/Metal034_1K-JPG_Roughness.jpg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dqfmuhe3clqjf"
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path.s3tc="res://.godot/imported/Metal034_1K-JPG_Roughness.jpg-cc5667eb49456fbc08e4abe2bd0ca49d.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://example/gold/Metal034_1K-JPG_Roughness.jpg"
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dest_files=["res://.godot/imported/Metal034_1K-JPG_Roughness.jpg-cc5667eb49456fbc08e4abe2bd0ca49d.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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15
example/gold/gold.tres
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example/gold/gold.tres
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[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://1cu7oct3e6x4"]
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[ext_resource type="Texture2D" uid="uid://3d4panlm1p7q" path="res://example/gold/Metal034_1K-JPG_Color.jpg" id="1_dtvld"]
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[ext_resource type="Texture2D" uid="uid://cwwf21fixce7d" path="res://example/gold/Metal034_1K-JPG_Metalness.jpg" id="2_4ype0"]
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[ext_resource type="Texture2D" uid="uid://cygokodsnexfd" path="res://example/gold/Metal034_1K-JPG_NormalGL.jpg" id="3_dx8r8"]
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[ext_resource type="Texture2D" uid="uid://dqfmuhe3clqjf" path="res://example/gold/Metal034_1K-JPG_Roughness.jpg" id="4_1wd7g"]
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[resource]
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albedo_texture = ExtResource("1_dtvld")
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metallic = 1.0
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metallic_texture = ExtResource("2_4ype0")
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roughness_texture = ExtResource("4_1wd7g")
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normal_enabled = true
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normal_texture = ExtResource("3_dx8r8")
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uv1_triplanar = true
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