number keys for weapons; charger enemy is invulnerable

This commit is contained in:
Michael Campbell 2026-03-19 01:44:53 -04:00
parent 1d1d201520
commit ae7d507a4c
5 changed files with 27 additions and 9 deletions

View file

@ -38,7 +38,7 @@ collision_layer = 2
collision_mask = 13
script = ExtResource("1_4flbx")
shake_noise = SubResource("FastNoiseLite_onrkg")
guns = [NodePath("Guns/BasicGun"), NodePath("Guns/MiniGun"), NodePath("Guns/Mortar")]
guns = [NodePath("Guns/Sharpshooter"), NodePath("Guns/MiniGun"), NodePath("Guns/Mortar")]
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=204505475]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
@ -124,7 +124,7 @@ horizontal_alignment = 2
[node name="Guns" type="Node3D" parent="." unique_id=2018109083]
[node name="BasicGun" type="Node3D" parent="Guns" unique_id=1677055720]
[node name="Sharpshooter" type="Node3D" parent="Guns" unique_id=1677055720]
unique_name_in_owner = true
script = ExtResource("3_g1dw6")