decal for mortar
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2 changed files with 26 additions and 0 deletions
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@ -13,6 +13,8 @@ const MOVE_SPEED := 7.5
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const DASH_SPEED := 35.
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const DASH_COST := .5
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const MORTAR_IDX := 2
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static var instance: Player
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@export var shake_noise: FastNoiseLite
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@ -143,6 +145,9 @@ func _process(delta: float) -> void:
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gun_index = 1
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if Input.is_action_just_pressed("mortar"):
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gun_index = 2
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%MortarDecal.visible = gun_index == MORTAR_IDX
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%MortarDecal.global_position = %Reticle.global_position
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func damage(damager: Node3D) -> void:
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if health <= 0: return
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@ -33,6 +33,17 @@ bg_color = Color(0.23, 0.23, 0.23, 0.34901962)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hg6s5"]
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bg_color = Color(0.30492008, 0.84, 0.18480001, 1)
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[sub_resource type="Gradient" id="Gradient_hg6s5"]
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offsets = PackedFloat32Array(0.4537445, 0.53744495, 0.5947136, 0.6387665)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_8t03j"]
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gradient = SubResource("Gradient_hg6s5")
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width = 256
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height = 256
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[node name="Player" type="CharacterBody3D" unique_id=1904432250 node_paths=PackedStringArray("guns")]
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collision_layer = 2
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collision_mask = 13
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@ -140,6 +151,7 @@ fire_rate = 160.0
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[node name="OnPlayerHUDSprite" type="Sprite3D" parent="." unique_id=1611457281]
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transform = Transform3D(2.5426614, 0, 0, 0, 1.4438343, 2.0929568, 0, -2.0929568, 1.4438343, 0, 3.1055684, 0.17435753)
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layers = 2
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texture = SubResource("ViewportTexture_g6k8r")
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[node name="OnPlayerHUD" type="SubViewport" parent="." unique_id=477940783]
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@ -249,3 +261,12 @@ max_value = 1.0
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value = 1.0
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show_percentage = false
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script = ExtResource("9_hg6s5")
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[node name="MortarDecal" type="Decal" parent="." unique_id=1050350909]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 24.471222, 0)
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visible = false
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size = Vector3(6.55249, 50.942444, 6.388672)
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texture_albedo = SubResource("GradientTexture2D_8t03j")
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modulate = Color(0.89, 0.40049997, 0.40049997, 1)
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cull_mask = 1
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