decal for mortar

This commit is contained in:
Michael Campbell 2026-03-19 01:59:17 -04:00
parent ae7d507a4c
commit 829b383a2a
2 changed files with 26 additions and 0 deletions

View file

@ -13,6 +13,8 @@ const MOVE_SPEED := 7.5
const DASH_SPEED := 35. const DASH_SPEED := 35.
const DASH_COST := .5 const DASH_COST := .5
const MORTAR_IDX := 2
static var instance: Player static var instance: Player
@export var shake_noise: FastNoiseLite @export var shake_noise: FastNoiseLite
@ -143,6 +145,9 @@ func _process(delta: float) -> void:
gun_index = 1 gun_index = 1
if Input.is_action_just_pressed("mortar"): if Input.is_action_just_pressed("mortar"):
gun_index = 2 gun_index = 2
%MortarDecal.visible = gun_index == MORTAR_IDX
%MortarDecal.global_position = %Reticle.global_position
func damage(damager: Node3D) -> void: func damage(damager: Node3D) -> void:
if health <= 0: return if health <= 0: return

View file

@ -33,6 +33,17 @@ bg_color = Color(0.23, 0.23, 0.23, 0.34901962)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hg6s5"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hg6s5"]
bg_color = Color(0.30492008, 0.84, 0.18480001, 1) bg_color = Color(0.30492008, 0.84, 0.18480001, 1)
[sub_resource type="Gradient" id="Gradient_hg6s5"]
offsets = PackedFloat32Array(0.4537445, 0.53744495, 0.5947136, 0.6387665)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_8t03j"]
gradient = SubResource("Gradient_hg6s5")
width = 256
height = 256
fill = 1
fill_from = Vector2(0.5, 0.5)
[node name="Player" type="CharacterBody3D" unique_id=1904432250 node_paths=PackedStringArray("guns")] [node name="Player" type="CharacterBody3D" unique_id=1904432250 node_paths=PackedStringArray("guns")]
collision_layer = 2 collision_layer = 2
collision_mask = 13 collision_mask = 13
@ -140,6 +151,7 @@ fire_rate = 160.0
[node name="OnPlayerHUDSprite" type="Sprite3D" parent="." unique_id=1611457281] [node name="OnPlayerHUDSprite" type="Sprite3D" parent="." unique_id=1611457281]
transform = Transform3D(2.5426614, 0, 0, 0, 1.4438343, 2.0929568, 0, -2.0929568, 1.4438343, 0, 3.1055684, 0.17435753) transform = Transform3D(2.5426614, 0, 0, 0, 1.4438343, 2.0929568, 0, -2.0929568, 1.4438343, 0, 3.1055684, 0.17435753)
layers = 2
texture = SubResource("ViewportTexture_g6k8r") texture = SubResource("ViewportTexture_g6k8r")
[node name="OnPlayerHUD" type="SubViewport" parent="." unique_id=477940783] [node name="OnPlayerHUD" type="SubViewport" parent="." unique_id=477940783]
@ -249,3 +261,12 @@ max_value = 1.0
value = 1.0 value = 1.0
show_percentage = false show_percentage = false
script = ExtResource("9_hg6s5") script = ExtResource("9_hg6s5")
[node name="MortarDecal" type="Decal" parent="." unique_id=1050350909]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 24.471222, 0)
visible = false
size = Vector3(6.55249, 50.942444, 6.388672)
texture_albedo = SubResource("GradientTexture2D_8t03j")
modulate = Color(0.89, 0.40049997, 0.40049997, 1)
cull_mask = 1