decal for mortar
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2 changed files with 26 additions and 0 deletions
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@ -13,6 +13,8 @@ const MOVE_SPEED := 7.5
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const DASH_SPEED := 35.
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const DASH_COST := .5
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const MORTAR_IDX := 2
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static var instance: Player
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@export var shake_noise: FastNoiseLite
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@ -143,6 +145,9 @@ func _process(delta: float) -> void:
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gun_index = 1
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if Input.is_action_just_pressed("mortar"):
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gun_index = 2
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%MortarDecal.visible = gun_index == MORTAR_IDX
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%MortarDecal.global_position = %Reticle.global_position
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func damage(damager: Node3D) -> void:
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if health <= 0: return
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