remove print statements; increase charger range
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2f30c9f04b
commit
7d4a6938dc
3 changed files with 1 additions and 10 deletions
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@ -32,7 +32,6 @@ func _on_building_destroyed_from(global_pos: Vector3) -> void:
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t.tween_interval(2.)
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t.tween_interval(2.)
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for mesh in meshes:
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for mesh in meshes:
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print("mesh = ", mesh)
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var t2 = t
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var t2 = t
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if not first: t2 = t.parallel()
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if not first: t2 = t.parallel()
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t2.tween_property(mesh, "transparency", 1., 0.5)
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t2.tween_property(mesh, "transparency", 1., 0.5)
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@ -42,8 +42,7 @@ func _not_charging_process(delta: float) -> void:
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var player_pos := Player.instance.global_position
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var player_pos := Player.instance.global_position
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if global_position.distance_to(player_pos) > 15.:
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if global_position.distance_to(player_pos) > 25.:
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print("too far")
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coolup = 0.
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coolup = 0.
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return
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return
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@ -57,7 +56,6 @@ func _not_charging_process(delta: float) -> void:
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if coolup > CHARGE_COOLUP:
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if coolup > CHARGE_COOLUP:
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_start_charge()
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_start_charge()
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else:
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else:
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print("raycast failed")
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coolup = 0.
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coolup = 0.
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func _charging_process(delta: float) -> void:
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func _charging_process(delta: float) -> void:
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@ -171,12 +171,6 @@ func _process(delta: float) -> void:
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else:
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else:
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%Tank.rotation.y = opp_dir.angle()
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%Tank.rotation.y = opp_dir.angle()
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# print("tank_angle = ", %Tank.rotation.y, "; angle = ", angle, "; angle2 = ", angle2)
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# if (abs(angle - %Tank.rotation.y) <= abs(angle2 - %Tank.rotation.y)):
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# %Tank.rotation.y = angle
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# else:
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# %Tank.rotation.y = angle2
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func damage(damager: Node3D) -> void:
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func damage(damager: Node3D) -> void:
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if health <= 0: return
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if health <= 0: return
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if state == State.DASHING:
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if state == State.DASHING:
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