prototype
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23
player_projectile.gd
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23
player_projectile.gd
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class_name PlayerProjectile
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extends Area3D
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const SPEED := 20.
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var _initialized := false
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var velocity: Vector3
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func _ready() -> void:
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body_entered.connect(func(body: Node3D):
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if body.has_method("hit"):
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body.hit(self)
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queue_free()
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)
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func init(dir: Vector3) -> void:
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_initialized = true
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velocity = dir * SPEED
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func _physics_process(delta: float) -> void:
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position += velocity * delta
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func _process(_delta: float) -> void:
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assert(_initialized)
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