prototype

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Michael Campbell 2026-01-29 14:23:33 -05:00
commit 5bac9ddd2a
33 changed files with 956 additions and 0 deletions

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building.gd Normal file
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class_name Building
extends CollisionObject3D
func _ready() -> void:
scale.y = randf_range(.5, 1.25)
func hit(_proj: PlayerProjectile) -> void:
print("boom!")
SignalBus.building_destroyed.emit(self)
collision_layer = 1 # World collision only
%Mesh.hide()
%DestroyedMesh.show()
%GPUParticles3D.preprocess = randf()