explosive car; dash no longer stuns or gives extra fire rate

This commit is contained in:
Michael Campbell 2026-03-18 18:18:37 -04:00
parent d0bfe8d1be
commit 5a7c93a573
7 changed files with 309 additions and 7 deletions

View file

@ -3,6 +3,8 @@ extends Area3D
func _on_collision(node: Node3D):
if node.has_method("hit"):
node.hit(self, INF)
if node.has_method("damage"):
node.damage(self)
func _ready() -> void:
body_entered.connect(_on_collision)