add weapon switcher; todo: ammo
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parent
045faf2333
commit
53b8cf6118
5 changed files with 33 additions and 4 deletions
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@ -17,11 +17,12 @@ size = Vector3(2, 0.1, 0.1)
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[sub_resource type="SphereMesh" id="SphereMesh_4flbx"]
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[node name="Player" type="CharacterBody3D" unique_id=1904432250]
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[node name="Player" type="CharacterBody3D" unique_id=1904432250 node_paths=PackedStringArray("guns")]
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collision_layer = 2
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collision_mask = 13
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script = ExtResource("1_4flbx")
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shake_noise = SubResource("FastNoiseLite_onrkg")
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guns = [NodePath("Guns/BasicGun"), NodePath("Guns/MiniGun"), NodePath("Guns/Mortar")]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=204505475]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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@ -90,6 +91,19 @@ offset_right = 196.0
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offset_bottom = -4.0
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text = "Stamina"
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[node name="GunLabel" type="Label" parent="CanvasLayer" unique_id=220052210]
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unique_name_in_owner = true
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anchors_preset = 12
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = -23.0
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grow_horizontal = 2
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grow_vertical = 0
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theme_override_font_sizes/font_size = 32
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text = "BasicGun"
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horizontal_alignment = 2
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[node name="Guns" type="Node3D" parent="." unique_id=2018109083]
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[node name="BasicGun" type="Node3D" parent="Guns" unique_id=1677055720]
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@ -104,4 +118,4 @@ fire_rate = 800.0
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[node name="Mortar" type="Node3D" parent="Guns" unique_id=1321220525]
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unique_name_in_owner = true
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script = ExtResource("5_qjkh3")
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fire_rate = 250.0
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fire_rate = 160.0
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