add weapon switcher; todo: ammo
This commit is contained in:
parent
045faf2333
commit
53b8cf6118
5 changed files with 33 additions and 4 deletions
|
|
@ -5,7 +5,7 @@ func fire(aim_angle: float) -> void:
|
|||
var dir := Vector3.RIGHT.rotated(Vector3.UP, aim_angle)
|
||||
var player_projectile: PlayerProjectile = preload("res://player/projectile/player_projectile.tscn").instantiate()
|
||||
player_projectile.init(dir)
|
||||
player_projectile.damage = 5
|
||||
player_projectile.damage = 4
|
||||
player_projectile.can_hit_weak_points = false
|
||||
player_projectile.global_position = global_position + Vector3.UP * 0.5
|
||||
get_tree().current_scene.add_child(player_projectile)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue