try to reduce load times

This commit is contained in:
Michael Campbell 2026-04-30 01:29:02 -04:00
parent c54ccb4d4f
commit 457de8dcaa
8 changed files with 66 additions and 7 deletions

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@ -1,12 +1,19 @@
extends Node
@export var shatter_scenes: Array[PackedScene]
@export var building_meshes: Array[PackedScene]
@export var building_scales: PackedVector3Array
var shatter_scene: PackedScene
func _ready() -> void:
var idx := randi_range(0, %Shaker.get_child_count() - 1)
for child in %Shaker.get_children():
child.visible = child.get_index() == idx
var idx := randi_range(0, building_meshes.size() - 1)
# for child in %Shaker.get_children():
# child.visible = child.get_index() == idx
var building_mesh: Node3D = building_meshes[idx].instantiate()
building_mesh.scale = building_scales[idx]
%Shaker.add_child(building_mesh)
shatter_scene = shatter_scenes[idx]
func _on_building_destroyed_from(global_pos: Vector3) -> void:

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@ -24,8 +24,7 @@ collision_mask = 2
[node name="Siren" type="AudioStreamPlayer3D" parent="." unique_id=2085366724]
unique_name_in_owner = true
stream = ExtResource("2_bfj6p")
attenuation_model = 2
unit_size = 12.0
unit_size = 15.0
autoplay = true
max_distance = 50.0
bus = &"Police Siren"

14
loading_screen.gd Normal file
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@ -0,0 +1,14 @@
extends Control
const SCENE_PATH := "res://levels/level_0.tscn"
func _ready() -> void:
assert(ResourceLoader.load_threaded_request(SCENE_PATH, "", true) == OK)
# await get_tree().process_frame
# ResourceLoader.load_threaded_get("res://levels/level_0.tscn")
# get_tree().change_scene_to_file("res://ui/title_screen/title_screen.tscn")
func _process(_delta: float) -> void:
if ResourceLoader.load_threaded_get_status(SCENE_PATH) == ResourceLoader.THREAD_LOAD_LOADED:
print("changing scene")
get_tree().change_scene_to_file("res://ui/title_screen/title_screen.tscn")

1
loading_screen.gd.uid Normal file
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@ -0,0 +1 @@
uid://c0a6hljyyj5ry

38
loading_screen.tscn Normal file
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@ -0,0 +1,38 @@
[gd_scene format=3 uid="uid://ct4qxncertpx6"]
[ext_resource type="Script" uid="uid://c0a6hljyyj5ry" path="res://loading_screen.gd" id="1_mggpi"]
[sub_resource type="FontVariation" id="FontVariation_n71f6"]
variation_transform = Transform2D(1.01, -0.32, 0.55, 1.045, 0, 1.83)
spacing_glyph = 13
[node name="LoadingScreen" type="Control" unique_id=1185076605]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_mggpi")
[node name="ColorRect" type="ColorRect" parent="." unique_id=873491002]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="Label" type="Label" parent="." unique_id=1034363801]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_fonts/font = SubResource("FontVariation_n71f6")
theme_override_font_sizes/font_size = 98
text = "Loading"
horizontal_alignment = 1
vertical_alignment = 1

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@ -338,7 +338,7 @@ bus = &"SFX"
[node name="EngineSFX" type="AudioStreamPlayer" parent="." unique_id=668897298]
unique_name_in_owner = true
stream = ExtResource("15_wodsf")
volume_db = -6.0
volume_db = -8.0
bus = &"SFX"
[editable path="Tank"]

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@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Road Rage Tank"
run/main_scene="uid://c04ppsrjrkxb6"
run/main_scene="uid://ct4qxncertpx6"
config/features=PackedStringArray("4.6")
config/icon="res://icon.svg"