From 3c0427969c885708a0b73f9555e9cac9977317d2 Mon Sep 17 00:00:00 2001 From: Michael Campbell Date: Thu, 19 Mar 2026 02:24:00 -0400 Subject: [PATCH] slow down player when using mortar --- player/player.gd | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/player/player.gd b/player/player.gd index 8e7e249..a4ef845 100644 --- a/player/player.gd +++ b/player/player.gd @@ -34,6 +34,8 @@ var state := State.NORMAL var dash_direction: Vector2 var stamina := 1.0 +var speed_mul := 1. + @export var guns: Array[Gun] var gun_index := 0: set(v): @@ -59,7 +61,7 @@ func _process_movement(delta: float) -> void: var input = Input.get_vector("move_left", "move_right", "move_up", "move_down") input.normalized() var mul := 10. if DebugMenu.high_speed_hack else 1. - var desired_velocity = Vector3(input.x, 0., input.y) * MOVE_SPEED * mul + var desired_velocity = Vector3(input.x, 0., input.y) * MOVE_SPEED * mul * speed_mul velocity = exp_lerp(velocity, desired_velocity, 20, delta) move_and_slide() @@ -102,6 +104,12 @@ func _process_shoot(delta: float) -> void: # State.DASHING: clock_mul = 2.5 # State.LOCKED: clock_mul = 2.5 + if gun_index == MORTAR_IDX and Input.is_action_pressed("fire"): + speed_mul = exp_lerp(speed_mul, 0.25, 5, delta) + else: + speed_mul = exp_lerp(speed_mul, 1., 5, delta) + + gun.fire_clock -= delta * clock_mul if Input.is_action_pressed("fire") and gun.fire_clock <= 0.: gun.fire(aim_angle)