weapon SFX
This commit is contained in:
parent
afc0aab441
commit
2f30c9f04b
16 changed files with 132 additions and 11 deletions
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@ -9,3 +9,6 @@ var fire_rate := 125.
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@abstract
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@abstract
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func fire(aim_angle: float) -> void
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func fire(aim_angle: float) -> void
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func _process(delta: float) -> void:
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fire_clock -= delta
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@ -8,3 +8,5 @@ func fire(aim_angle: float) -> void:
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player_projectile.global_position = global_position + Vector3.UP * 0.5
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player_projectile.global_position = global_position + Vector3.UP * 0.5
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get_tree().current_scene.add_child(player_projectile)
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get_tree().current_scene.add_child(player_projectile)
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fire_clock = 60. / fire_rate
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fire_clock = 60. / fire_rate
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%SharpshooterFire.play()
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@ -13,3 +13,5 @@ func fire(aim_angle: float) -> void:
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fire_clock = 60. / fire_rate
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fire_clock = 60. / fire_rate
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Player.instance.velocity += -dir * 10.
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Player.instance.velocity += -dir * 10.
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%MiniGunFire.play()
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@ -35,3 +35,5 @@ func fire(_aim_angle: float) -> void:
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get_tree().current_scene.add_child(proj)
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get_tree().current_scene.add_child(proj)
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fire_clock = 60. / fire_rate
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fire_clock = 60. / fire_rate
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%MortarFire.play()
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@ -107,19 +107,11 @@ func _process_aim() -> void:
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%Reticle.position = to_mouse_pos
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%Reticle.position = to_mouse_pos
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func _process_shoot(delta: float) -> void:
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func _process_shoot(delta: float) -> void:
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var clock_mul := 1.
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# match state:
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# State.DASHING: clock_mul = 2.5
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# State.LOCKED: clock_mul = 2.5
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if gun_index == MORTAR_IDX and Input.is_action_pressed("fire"):
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if gun_index == MORTAR_IDX and Input.is_action_pressed("fire"):
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speed_mul = exp_lerp(speed_mul, 0.25, 5, delta)
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speed_mul = exp_lerp(speed_mul, 0.25, 5, delta)
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else:
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else:
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speed_mul = exp_lerp(speed_mul, 1., 5, delta)
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speed_mul = exp_lerp(speed_mul, 1., 5, delta)
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gun.fire_clock -= delta * clock_mul
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if Input.is_action_pressed("fire") and gun.fire_clock <= 0.:
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if Input.is_action_pressed("fire") and gun.fire_clock <= 0.:
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gun.fire(aim_angle)
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gun.fire(aim_angle)
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@ -139,7 +131,7 @@ func _process_cam_shake(delta: float) -> void:
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camera_transform.basis.x * x + \
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camera_transform.basis.x * x + \
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camera_transform.basis.y * y
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camera_transform.basis.y * y
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%Camera3D.position += v * .75
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%Camera3D.position += v * 1.5
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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if not Level.is_active(): return
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if not Level.is_active(): return
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@ -5,11 +5,13 @@
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[ext_resource type="Script" uid="uid://cjdxibg3pnans" path="res://player/score_label.gd" id="2_onrkg"]
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[ext_resource type="Script" uid="uid://cjdxibg3pnans" path="res://player/score_label.gd" id="2_onrkg"]
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[ext_resource type="Script" uid="uid://fv1n5noqdfg2" path="res://player/guns/basic_gun.gd" id="3_g1dw6"]
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[ext_resource type="Script" uid="uid://fv1n5noqdfg2" path="res://player/guns/basic_gun.gd" id="3_g1dw6"]
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[ext_resource type="Script" uid="uid://b87cyvu2m5b1k" path="res://player/guns/mini_gun.gd" id="4_yw30f"]
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[ext_resource type="Script" uid="uid://b87cyvu2m5b1k" path="res://player/guns/mini_gun.gd" id="4_yw30f"]
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[ext_resource type="AudioStream" uid="uid://djrp7mwg3pbrq" path="res://sfx/freesound_community-meaty-gunshot-101257.mp3" id="5_2ieo8"]
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[ext_resource type="Script" uid="uid://ftrngxkkycl1" path="res://player/guns/mortar.gd" id="5_qjkh3"]
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[ext_resource type="Script" uid="uid://ftrngxkkycl1" path="res://player/guns/mortar.gd" id="5_qjkh3"]
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[ext_resource type="Script" uid="uid://urxp3pg8g2mh" path="res://player/health_bar.gd" id="7_boad6"]
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[ext_resource type="Script" uid="uid://urxp3pg8g2mh" path="res://player/health_bar.gd" id="7_boad6"]
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[ext_resource type="AudioStream" uid="uid://b42aa4bhyfv12" path="res://sfx/mortar_shot.wav" id="8_ebec5"]
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[ext_resource type="Shader" uid="uid://cf3h3knluytmm" path="res://player/hp_outline.gdshader" id="8_rgyib"]
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[ext_resource type="Shader" uid="uid://cf3h3knluytmm" path="res://player/hp_outline.gdshader" id="8_rgyib"]
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[ext_resource type="Script" uid="uid://ban0rphntn10r" path="res://player/stamina_bar.gd" id="9_hg6s5"]
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[ext_resource type="Script" uid="uid://ban0rphntn10r" path="res://player/stamina_bar.gd" id="9_hg6s5"]
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[ext_resource type="PackedScene" uid="uid://54f44t3gniw2" path="res://models/tank.glb" id="10_8t03j"]
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[ext_resource type="PackedScene" uid="uid://54f44t3gniw2" path="res://models/vehicles/tank.glb" id="10_8t03j"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_onrkg"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_onrkg"]
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@ -17,6 +19,22 @@
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[sub_resource type="SphereMesh" id="SphereMesh_4flbx"]
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[sub_resource type="SphereMesh" id="SphereMesh_4flbx"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_2ieo8"]
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random_pitch = 1.0594631
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random_volume_offset_db = 1.0
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streams_count = 1
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stream_0/stream = ExtResource("5_2ieo8")
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_yllr7"]
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random_pitch = 1.0293022
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streams_count = 1
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stream_0/stream = ExtResource("5_2ieo8")
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_ebec5"]
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random_volume_offset_db = 1.0
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streams_count = 1
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stream_0/stream = ExtResource("8_ebec5")
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[sub_resource type="ViewportTexture" id="ViewportTexture_g6k8r"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_g6k8r"]
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viewport_path = NodePath("OnPlayerHUD")
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viewport_path = NodePath("OnPlayerHUD")
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@ -142,15 +160,31 @@ horizontal_alignment = 1
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unique_name_in_owner = true
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unique_name_in_owner = true
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script = ExtResource("3_g1dw6")
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script = ExtResource("3_g1dw6")
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[node name="SharpshooterFire" type="AudioStreamPlayer" parent="Guns/Sharpshooter" unique_id=434739790]
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unique_name_in_owner = true
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stream = SubResource("AudioStreamRandomizer_2ieo8")
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volume_db = -4.0
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[node name="MiniGun" type="Node3D" parent="Guns" unique_id=416187827]
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[node name="MiniGun" type="Node3D" parent="Guns" unique_id=416187827]
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unique_name_in_owner = true
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unique_name_in_owner = true
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script = ExtResource("4_yw30f")
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script = ExtResource("4_yw30f")
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fire_rate = 800.0
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fire_rate = 800.0
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[node name="MiniGunFire" type="AudioStreamPlayer" parent="Guns/MiniGun" unique_id=325727002]
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unique_name_in_owner = true
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stream = SubResource("AudioStreamRandomizer_yllr7")
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volume_db = -6.0
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pitch_scale = 1.5
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max_polyphony = 10
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[node name="Mortar" type="Node3D" parent="Guns" unique_id=1321220525]
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[node name="Mortar" type="Node3D" parent="Guns" unique_id=1321220525]
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unique_name_in_owner = true
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unique_name_in_owner = true
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script = ExtResource("5_qjkh3")
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script = ExtResource("5_qjkh3")
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fire_rate = 160.0
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fire_rate = 70.0
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[node name="MortarFire" type="AudioStreamPlayer" parent="Guns/Mortar" unique_id=2137084473]
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unique_name_in_owner = true
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stream = SubResource("AudioStreamRandomizer_ebec5")
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[node name="OnPlayerHUDSprite" type="Sprite3D" parent="." unique_id=1611457281]
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[node name="OnPlayerHUDSprite" type="Sprite3D" parent="." unique_id=1611457281]
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transform = Transform3D(2.5426614, 0, 0, 0, 1.4438343, 2.0929568, 0, -2.0929568, 1.4438343, 0, 3.1055684, 0.17435753)
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transform = Transform3D(2.5426614, 0, 0, 0, 1.4438343, 2.0929568, 0, -2.0929568, 1.4438343, 0, 3.1055684, 0.17435753)
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BIN
sfx/audacity/mortar_shot.aup3
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BIN
sfx/audacity/mortar_shot.aup3
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BIN
sfx/audacity/mortar_shot.aup3-wal
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BIN
sfx/audacity/mortar_shot.aup3-wal
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BIN
sfx/freesound_community-meaty-gunshot-101257.mp3
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BIN
sfx/freesound_community-meaty-gunshot-101257.mp3
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sfx/freesound_community-meaty-gunshot-101257.mp3.import
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sfx/freesound_community-meaty-gunshot-101257.mp3.import
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@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://djrp7mwg3pbrq"
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path="res://.godot/imported/freesound_community-meaty-gunshot-101257.mp3-fc2eb3231e134d33dba9af49b0564c9e.mp3str"
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[deps]
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source_file="res://sfx/freesound_community-meaty-gunshot-101257.mp3"
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dest_files=["res://.godot/imported/freesound_community-meaty-gunshot-101257.mp3-fc2eb3231e134d33dba9af49b0564c9e.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
sfx/freesound_community-meaty-gunshot-underwater-101180.mp3
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BIN
sfx/freesound_community-meaty-gunshot-underwater-101180.mp3
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@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://c0up0bvkvrnjd"
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path="res://.godot/imported/freesound_community-meaty-gunshot-underwater-101180.mp3-9730b1b872c330fee33de89018927243.mp3str"
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[deps]
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source_file="res://sfx/freesound_community-meaty-gunshot-underwater-101180.mp3"
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dest_files=["res://.godot/imported/freesound_community-meaty-gunshot-underwater-101180.mp3-9730b1b872c330fee33de89018927243.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
sfx/freesound_community-pistol-cock-6014.wav
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BIN
sfx/freesound_community-pistol-cock-6014.wav
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sfx/freesound_community-pistol-cock-6014.wav.import
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sfx/freesound_community-pistol-cock-6014.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://c3um534f68ifu"
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path="res://.godot/imported/freesound_community-pistol-cock-6014.wav-42d74cd6b77ff9278ab449b6057b76e5.sample"
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[deps]
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source_file="res://sfx/freesound_community-pistol-cock-6014.wav"
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dest_files=["res://.godot/imported/freesound_community-pistol-cock-6014.wav-42d74cd6b77ff9278ab449b6057b76e5.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
sfx/mortar_shot.wav
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BIN
sfx/mortar_shot.wav
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sfx/mortar_shot.wav.import
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sfx/mortar_shot.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://b42aa4bhyfv12"
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path="res://.godot/imported/mortar_shot.wav-9c55384cd4d61728d2a2ab2bcc10411c.sample"
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[deps]
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source_file="res://sfx/mortar_shot.wav"
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dest_files=["res://.godot/imported/mortar_shot.wav-9c55384cd4d61728d2a2ab2bcc10411c.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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