weapon SFX
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16 changed files with 132 additions and 11 deletions
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@ -8,3 +8,5 @@ func fire(aim_angle: float) -> void:
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player_projectile.global_position = global_position + Vector3.UP * 0.5
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get_tree().current_scene.add_child(player_projectile)
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fire_clock = 60. / fire_rate
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%SharpshooterFire.play()
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