weapon SFX

This commit is contained in:
Michael Campbell 2026-04-15 13:03:13 -04:00
parent afc0aab441
commit 2f30c9f04b
16 changed files with 132 additions and 11 deletions

View file

@ -8,3 +8,5 @@ func fire(aim_angle: float) -> void:
player_projectile.global_position = global_position + Vector3.UP * 0.5
get_tree().current_scene.add_child(player_projectile)
fire_clock = 60. / fire_rate
%SharpshooterFire.play()