level + enemy spawner refactor
This commit is contained in:
parent
ebdb9c7074
commit
2cc3eaa859
15 changed files with 942 additions and 93 deletions
18
world/building/base_building.tscn
Normal file
18
world/building/base_building.tscn
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
[gd_scene format=3 uid="uid://yseykcc08n25"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bnr37lfj76u7n" path="res://world/building/building.gd" id="1_xdgb6"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_d2kbb"]
|
||||
|
||||
[node name="BaseBuilding" type="StaticBody3D" unique_id=713127214]
|
||||
collision_layer = 5
|
||||
collision_mask = 0
|
||||
script = ExtResource("1_xdgb6")
|
||||
shake_noise = SubResource("FastNoiseLite_d2kbb")
|
||||
|
||||
[node name="DestroyedMesh" type="Node3D" parent="." unique_id=1889390235]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
|
||||
[node name="Shaker" type="Node3D" parent="." unique_id=2089389922]
|
||||
unique_name_in_owner = true
|
||||
Loading…
Add table
Add a link
Reference in a new issue