level + enemy spawner refactor

This commit is contained in:
Michael Campbell 2026-03-04 01:42:11 -05:00
parent ebdb9c7074
commit 2cc3eaa859
15 changed files with 942 additions and 93 deletions

9
levels/trees.gd Normal file
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@ -0,0 +1,9 @@
@tool
extends Node3D
@export_tool_button("Randomize Tree Rotations")
var _rot_button = _randomize_rotations
func _randomize_rotations() -> void:
for child in get_children():
child.rotation.y = randf() * TAU