level + enemy spawner refactor

This commit is contained in:
Michael Campbell 2026-03-04 01:42:11 -05:00
parent ebdb9c7074
commit 2cc3eaa859
15 changed files with 942 additions and 93 deletions

View file

@ -16,6 +16,7 @@ func _physics_process(delta: float) -> void:
move_and_slide()
rotation.y = Vector2(velocity.x, -velocity.z).angle()
position.y = 0.01
func hit(_proj: PlayerProjectile, damage: float) -> bool:
health -= damage