dash + fire rate

This commit is contained in:
Michael Campbell 2026-02-18 14:03:41 -05:00
parent 5bac9ddd2a
commit 1318fdd9fc
7 changed files with 105 additions and 16 deletions

View file

@ -1,6 +1,7 @@
extends Path3D
var clock := 0.
var count := 5.0
func _get_spawn_pos() -> Vector3:
return curve.samplef(randf_range(0, curve.point_count))
@ -15,7 +16,7 @@ func _process(delta: float) -> void:
if clock <= 0:
clock = 5.
var ps: Array[Vector3]
while ps.size() < 5:
while ps.size() < count:
var p := _get_spawn_pos()
if ps.any(func(_p): return _p.distance_to(p) < 3.):
break
@ -23,3 +24,5 @@ func _process(delta: float) -> void:
for p in ps:
_spawn_police_car(p)
count += .6